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[HDRP] Fetch Color Buffer warning text clipped in FullScreenCustomPass
Fetch Color Buffer warning text clipped in FullScreenCustomPass. Steps to repro:1. Create a new HDRP template project.2. Hierarchy &... Read more
[HDRP] NullReferenceException errors on assigning HD Render Pipeline Ass...
NullReferenceException errors are thrown on assigning HD Render Pipeline Asset to none when any Custom Pass is already assigned. Ste... Read more
New Projects don't start with the latest Timeline Verified For version
To reproduce:- Start a new project with any template with Unity 2020.2- Go to Package Manager and notice that the Timeline package a... Read more
Newly made projects don't start with Text Mesh Pro latest verified version
To repro:- Start a new project with the latest 2020.2- Go to Package Manager- Notice that the TMP package already need to be updated... Read more
[HDRP] Inspector window flickers on resizing when Decal Projector select...
Inspector window flickers on resizing when Decal Projector selected in Hierarchy Steps to repro:1. Create a new HDRP template projec... Read more
[HDRP] Scene view and options list in Render Pipeline Debug does not res...
-Scene view becomes white on undoing.-Workaround: Press the Reset button in Render Pipeline Debug window. Steps to repro:1. Create a... Read more
[HDRP] [Compositor] Releasing render texture that is set error thrown on...
Releasing render texture that is set error thrown on changing Image SubLayer index in Render Schedule. Steps to repro:1. Create a ne... Read more
[HDRP] [Compositor] Game view renders black on adding Image Sublayer in ...
-Game view does not refresh after adding Image Sublayer, it renders black.-Workaround: Resize the Game view Window. Steps to repro:1... Read more
[Editor] Force quitting the editor mid build will leave code not compili...
Steps to reproduce:1. Open the user's attached project "ErrorTest2018LTS.zip"2. In the top menu select "Build/BuildAllAB or Build/Bu... Read more
Invalid clip position when copy/pasting an Activation clip
1- Create a new timeline2- Add an activation track3- Select only the activation clip4- Copy the clip with the keyboard5- Paste with ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS