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Burst package throws compile errors when building a script with multiple...
How to reproduce:1. Open the attached "1292528.zip" project2. Build and run the project3. Notice the compile errors in the console a... Read more
Crash on SkinnedMeshRendererManager::RemoveRenderer(SkinnedMeshRenderer&...
How to reproduce:1. Download the attached 'naquera-unity.zip' and 'unity-common.zip' and make sure they are in the same directory2. ... Read more
No visual override is shown in the Inspector when removing an event from...
How to reproduce:1. Open the user's attached "EventPrefabBug.zip" project2. Open the "SampleScene" Scene3. Select the "Button" GameO... Read more
Adding and applying new events to a deeper level Prefab when there is an...
How to reproduce:1. Open the user's attached "EventPrefabBug.zip" project2. Open the "SampleScene" Scene3. Select the "Button" GameO... Read more
Input System - After package install the update/switch and restart promp...
When adding the new input package a prompt appears to change the input system Unity is using. If you decide to change the input syst... Read more
Crash when SerializeReference is changed from class to abstract class
How to reproduce:1. Open "SerializeReferenceRepro.zip" and open the SampleScene2. Attach "ForbiddenAssignment.cs" to "TargetObject"3... Read more
[A2] Some Translucent+AlphaClipping shaderGraphs are not SRP-Batcher com...
How to reproduce:1. Open the project with the given build2. Open the SampleScene3. Notice there are 3 globes in the scene (See attac... Read more
[iOS] [AR Foundation] Video and Audio get out of sync over time
Reproduction steps:1. Open the project in "MWE.zip"2. Open SampleScene and build for iOS3. Deploy the project to an iOS device4. Loc... Read more
Asset DB v2 metafile restoring is different from v1
Asset DB v2 does not restore metafile the same way v1 does. I think the v1 behaviour is desired, but should be determined before fix... Read more
[HDRP] Light Layers change the render result of a specific Custom Pass i...
How to reproduce:1. Open the attached project named "Case_1292470"2. Open the CustomPass Scene3. Observe the Game view. The window w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS