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Profiler window flickers excessively when profiling a built player with ...
How to reproduce:1. Create a new Unity project2. Open the Project Settings > Quality window3. Set VSync Count to 'Don't count'4. ... Read more
[MacOS] Editor Freezes on DTK when running MacOS 11.1
Reproduction steps:1. Open user attached Project "TEST20B11"2. Wait up to 10 min Expected result: The Editor continues to functionAc... Read more
[Playables] SetOverrideLoopTime in AnimationClipPlayable doesn't work wh...
Reproduction steps:1. Open attached Project "Loop Bug"2. Open the scene "Assets/AnimEvent/Assets/Scenes/SampleScene"3. Open the Time... Read more
Package compute shaders don't compile automatically when upgrading a pro...
Repro steps:1. Download the repro project: https://drive.google.com/file/d/169UcveLRJcUNmkBe6QknocBtyY5NBpx5/view?usp=sharing2. Open... Read more
[Linux Toolchain] Constant warning on script compilation when LinuxIL2CP...
Reproduction steps:1. Don't have the Linux module installed.2. Open attached project "Toolchain.zip"3. In Project window, open Asset... Read more
Shortcut Manager treats AltGr+key combinations as Alt+Ctrl+key combinati...
How to reproduce:1. Open the user's attached project2. Set the keyboard layout in your OS to 'United States-International'3. Open 'E... Read more
[XR SDK] Only Virtual Reality Splash image is shown when XR Plug-in is e...
Reproduction steps:1. Open the attached project ("1292928Repro.zip")2. Make sure multiple Logos are added (Project Settings -> Pl... Read more
[Editor] Using ScreenCapture.CaptureScreenshotAsTexture() in a button ca...
How to reproduce:1. Open the attached '1292924.zip' project2. Open 'SampleScene' Scene3. Enter Play Mode4. Press the 'Size1' button ... Read more
Texture compression ASTC format "Fast" override produces black pixel col...
Using "Fast" compressor quality import setting override on ASTC format textures produces wrong colors in parts of the input texture ... Read more
MultiTapDelayTime does not influence MaxTapSpacing in Input Action assets
How to reproduce:1. Open attached project ".zip"2. Open Input Action Asset "prototype1" (in "Settings" folder)3. Expand "RotateDoubl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS