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[HDRP] Importing a model with a 3ds Max Physical Material assign an inco...
How to reproduce:1. Open the attached project named "HDRP-Import-Reproduction.zip"2. Open the "__QA_LOOK_HERE" folder3. Select the T... Read more
[Shader] Editor gets blank on selecting "Use full Sampler precision by d...
-Editor gets blank on selecting "Use full Sampler precision by default" option in Shader precision model.-It also occurs on HDRP &am... Read more
[Vulkan] Editor crashes on vk::ImageManager::RemoveTextureIDBinding on c...
-Editor crashes on vk::ImageManager::RemoveTextureIDBinding on changing Graphics APIs from Vulkan to OpenGLCore.-Crash window appear... Read more
[Graphics-General] Failed to destroy editor windows error is thrown on c...
Failed to destroy editor windows error is thrown on changing Graphics API's. Steps to repro:1. Create a new project.2. File > Bui... Read more
[Input System] NullReferenceException error when changing PlayerInput.ui...
How to reproduce:1. Open the user's attached project (case_1293556-Bug_report_input_system.zip)2. Play the "TestScene"3. Observe the... Read more
[Device Simulator] Importing device where the same graphics device is in...
How to reproduce:1. Add attached Samsung Note4.device file to any project.2. You will get an error: Asset import failed, "Assets/Edi... Read more
[2D] Template doesn't start with the latest verified 2D Animation packag...
Newly created project doesn't start with the latest verified 2D Animation package version installed by default, Refer to the attache... Read more
[Cinemachine] HDRP Template doesn't start with the latest verified Cinem...
Newly created project doesn't start with the latest verified Cinemachine package version, Refer to the attached screenshot. Steps to... Read more
Crash on RaiseException when calling JsonUtility.FromJson with a corrupt...
Reproduction steps:1. Open the user's attached project2. Go to Window > General > Test Runner3. Double-click on either of the ... Read more
[GPU PLM] GPU lightmapper doesn't work on macOS OpenCL CPU devices
How to reproduce:1) Bake any project with GPU lightmapper using a Mac. The following machines are affected, potentially more:- Mac m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS