Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
11.0.0
Issue ID
1293576
Regression
Yes
[HDRP] Importing a model with a 3ds Max Physical Material assign an incorrect Shader and does not apply its Textures
How to reproduce:
1. Open the attached project named "HDRP-Import-Reproduction.zip"
2. Open the "__QA_LOOK_HERE" folder
3. Select the Test_embed_media object
Expected results: The imported model receives the designated shader(HDRP/3DSMaxPhysicalMaterial in this case) as well as the embedded textures
Actual results: The imported model does not receive the designated shader or its embedded textures
Reproducible with: 7.5.2(2019.4.16f1), 8.3.1(2020.1.17f1), 10.2.2(2020.2.1f1), 11.0.0(2021.1.0a10)
Could not test with: 2018.4(HDRP was in early preview stage)
Notes:
1. When "Import via MaterialDescription" Material Creation Mode option is used HDRP/ArnoldStandardSurface shader is applied to the model's material
2. When "Standard" Material Creation Mode option is used HDRP/Lit shader is applied to the model's material
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note (fix version 12.0.0):
Fixed in Unity 2021.2.0a10 and HDRP 12.0.0