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[Profiler] Crash in ProfilerDriver_Get_Custom_PropSelectedPropertyPath o...
The Editor always crashes on exit, the stacktrace in the editor.log indicates ProfilerDriver_Get_Custom_PropSelectedPropertyPath. To... Read more
[Test Framework] Template doesn't start with the latest verified Test Fr...
Newly created project doesn't start with the latest verified Test Framework package, Refer to the attached screenshot. Steps to repr... Read more
[Input System] Action.triggered triggers only once after remapping an ac...
Reproduction steps:1. Open the user's attached "ConsoleTestInputSystem" project2. Open Assets/Scenes/TestRemap3. Enter Play Mode4. P... Read more
[TextMeshPro] Some TMP UI Component properties do not show that they wer...
How to reproduce:1. Open the attached "1293801_Repro" project2. Open the Scene "SampleScene"3. In the Hierarchy select the "GameObje... Read more
Error message is thrown when referencing an inactive ArticulationBody fr...
How to reproduce:1. Open attached project "case1293798.zip" and scene "Connected-articulation"2. In the Hierarchy window select "Art... Read more
[VFX] Undo functionality does not work after Resetting the VFX Property ...
Undo functionality does not work after Resetting the VFX Property Binder on Visual Effect Steps to Repro:1. Create a new Project in ... Read more
Low color contrast between text and its background in the Layout Propert...
How to reproduce:1. Open the attached '1293782.zip' project2. Set the Editor Theme to 'Light' (Edit > Preferences > General &g... Read more
Only the latest imported Asset's path is recorded when multiple Assets a...
How to reproduce:1. Open the user's attached "MinimumSampleProject" project2. Import both attached Material Assets (Assets->Impor... Read more
Vertical/Horizontal white lines are flickering in the Tilemap when using...
How to reproduce:1. Open the user's attached "TilemapBugRepro.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Observ... Read more
Exception thrown instead of error when creating assembly with cyclic ref...
Reproduction steps:1. Open attached project "1293762.zip" and go to Assets folder2. In the "Unos" folder create Assembly Definition ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS