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Fixed in 3.0.3

Votes

0

Found in [Package]

3.0.1

Issue ID

1293801

Regression

No

[TextMeshPro] Some TMP UI Component properties do not show that they were modified when they are modified on an instanced Prefab

Package: TextMeshPro

-

How to reproduce:
1. Open the attached "1293801_Repro" project
2. Open the Scene "SampleScene"
3. In the Hierarchy select the "GameObject"
4. In the Inspector under the TetMeshPro - Text Component change Font Style

Expected results: A blue line appears next to the property name and the property name gets bolded identifying that it was modified
Actual results: No blue line appears next to the property name and the property name doesn't get bolded identifying that it was modified

Reproducible with: 1.5.3 (2018.4.29f1), 2.1.3 (2019.4.15f1), 3.0.1 (2020.1.14f1, 2020.2.0b13, 2021.1.0a7)
Not reproducible with: 3.0.3 (2020.1.14f1, 2020.2.0b13, 2021.1.0a7)

Notes:
- These are the Components and properties which have this issue:
TextMeshPro - Text (UI): Text Style, Font Style, Vertex Color
TextMeshPro - Text: Text Style, Font Style, Vertex Color
- Additionally, these properties cannot be reverted by right-clicking on them
- Opening the Overrides drop-down list on the instanced Prefab will indicate that the changes were made even if it isn't shown on the property itself

  1. Resolution Note (fix version 3.0.3):

    Fixed in TextMeshPro 3.0.3 available in Unity 2020.1.0a11 and above

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