Search Issue Tracker
[UI Toolkit] Selecting and removing a chunk of text in TextField produce...
How to reproduce:1. Open the user's attached project("bug_report_text_field_erase_error.zip")2. In the toolbar select "BugReport" &g... Read more
Editor crashes on physx::writeCompressedContact when entering Play mode
Reproduction steps:1. Open the user's attached "SmokeSim.zip" project2. Load the "Zuma" scene3. Enter Play mode4. Wait 5-10 seconds-... Read more
Characters in text fields are shown in GUI.TextArea when IME characters ...
How to reproduce:1. Setup Google or Microsoft IME (Google IME for Japanese can be found here: https://www.google.co.jp/ime/ Microsof... Read more
[HDRP] Fog effect on secondary Camera creates an opaque sky effect on th...
Reproduction steps:1. Create a new HDRP template project2. Create a new Camera3. Set the new Camera's background to "None" and Culli... Read more
ParticleSystem.Prewarm is caused when calling ParticleSystem.Simulate ev...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Press the "Space" key4. Open up ... Read more
[iOS] Player crashes during animation 'UnityGfxDeviceWorker' UnityFramew...
Reproduction steps:1. Open the project in "anim2dcrash.zip"2. Open "SampleScene"3. Build and Deploy the project to an iOS device4. W... Read more
[CPU PLM] LODs which have a small geometry are not baking correctly
Steps to reproduce: 1. Open attached project "BakingLOD_2020.1.0b1.zip"2. Open SampleScene3. Open the Lighting window, and Generate ... Read more
[UWP] Backspace not working on Unity UI Input Field on HoloLens 2 builds
How to reproduce:1. Open the attached " TMPBug.zip" project2. Build to UWP3. Open built the solution in Visual Studio4. Start Debugg... Read more
[UWP] TMP Input Field doesn't show word suggestion on TouchScreenKeyboard
How to reproduce:1. Open the attached " TMPBug.zip" project2. Build to UWP3. Open built the solution in Visual Studio4. Start Debugg... Read more
[Shadergraph] Shadergraph shader errors in console are not cleared when ...
Repro steps (case 1):1. Create a new shader graph2. Create a custom function node3. Give the custom function node a float output4. P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS