Search Issue Tracker
By Design
Votes
0
Found in [Package]
10.2.2
Issue ID
1296372
Regression
No
[HDRP] Fog effect on secondary Camera creates an opaque sky effect on the Main Camera
Reproduction steps:
1. Create a new HDRP template project
2. Create a new Camera
3. Set the new Camera's background to "None" and Culling Mask to "Nothing"
Expected result: The Main Camera Renders the same before adding the second Camera
Actual result: A sky effect is rendered on top of the Main Camera
4. Disabling Fog Post Process will resolve the issue
Reproducible with: 4.10.0 (2018.4.30f1), 7.5.2 (2019.4.16f1), 9.0.0-preview.71 (2020.1.17f1), 10.2.2 (2020.1.0f1, 2021.1.0a9)
Note: videos in 2020-12-08 12-39-08.mov, 2020-12-11 13-07-19.mkv
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
- Opening a dropdown on a small screen results in its instant closing when mouse cursor is pressed where the dropdown is going to be opened
- Only "ArgumentNullException: Value cannot be null" is displayed instead of all the actual errors when opening a project with numerous compilation errors
- MultiColumnListView and MultiColumnTreeView do not change selection on first input when focus is set by code
- SerializedProperty.DataEquals is returning false when SerializedProperty.EqualContents return true
Resolution Note:
Indeed this result is expected.
Since the second camera is rendered after the first one and nothing is cleared in the backbuffer, any effect rendered by the second camera will appear on top. By default Fog is one of those effect so this is why we see it here.