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Input in Standalone player is one or few frames behind when vSynch mode ...
Steps to reproduce:1. Open user's attached project "VsyncBugRepro.zip"2. Build a Standalone build3. Press "Down" arrow key (This set... Read more
[WebGL 2.0] Depth RenderTexture is black when running the build in the b...
How to reproduce:1. Open the user's attached "TestRenderTextureDepthWebGL.zip" project2. Open the "SampleScene" Scene3. Observe the ... Read more
EventSystem.current.IsPointerOverGameObject returns false when clicking ...
Reproduction steps:1. Open attached "case_1297636.zip" project and Scenes/SampleScene scene2. Enter the Play mode3. In the Game view... Read more
Editor throws assembly reference error when custom assembly is used
How to reproduce:1. Open the attached "SmartTool.zip" project2. Open the "SmartTool" Scene Expected result: Custom assembly is loade... Read more
EditorBuildSettingsScene.enabled property documentation in the IDE lacks...
How to reproduce:1. Open the attached '1297487.zip' project2. In the Project window double-click on the 'Test' Script3. Hover the mo... Read more
[macOS] Framerate is not stable
Reproduction steps:1. Create a new Unity project2. Enter Play Mode3. Open Profiler4. Observe the Profiler Expected result: No lag sp... Read more
100% CPU usage for an extended period of time when importing an asset wi...
How to reproduce:1. Create a new project2. Import "ELEMENTAL DRAGONS PACK" from the Asset Store Expected result: Asset is imported a... Read more
[WebGL] Memory leaks when unzipping files
How to reproduce:1. Open the attached project "case_1297458-Project.zip"2. Make a WebGL build3. Host the built WebGL Player4. Open t... Read more
[VFX] Compilation fails with ENABLE_LEGACY_INPUT_MANAGER not defined
Compilation error on m_CachedSmoothValue with VFX 8.3.1Repro step :- Create a new empty 3D project- Add com.unity.visualeffectgraph ... Read more
Hinge Joint 2D Limits don't restrict GameObjects' rotation when a force ...
How to reproduce:1. Open the attached project '1297373.zip'2. Load the 'New Scene'3. Select 'green' GameObject4. Enter the Play mode... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS