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[macOS Big Sur] Screen flickers when using Graphics.DrawMesh
Reproduction steps:1.Open the user's attached project2.Play SampleScene Expected result: Screen shows checkers patternActual result:... Read more
[URP][Quest 1][Quest 2] RendererFeatures apply to Splash Screen graphics
Repro steps:1. Open attached project2. Build and run on Quest 1/2 Actual: The splash screen quad is mirrored Reproducible with: 2019... Read more
Editor GUI Labels change with creation of GUIContent in AssetImporterEditor
How to reproduce:1. Download and open project 'GUICorruption.zip'2. Select Asset 'Assets/SelectThisAndRecompile.asset'3. Enter Play ... Read more
[HDRP] Model becomes white in Model Preview in Inspector
How to reproduce:1. Create a new HDRP project2. Download and import the attached Asset '002_Rika_mixamo.fbx' to the project3. Open t... Read more
Label set with EditorGUILayout.PropertyField is not respected when using...
How to reproduce:1. Open the attached '1297656.zip' project2. Open 'SampleScene'3. In the Hierarchy window select the 'Example' obje... Read more
Curl errors are thrown when calling UnityWebRequest.Dispose
How to reproduce:1. Open the attached project's "case_1297654-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. Wait ... Read more
Video starts playing from an arbitrary frame when VideoPlayer.Pause is c...
Reproduction steps:1. Download and open the attached project "case_1283295-VideoPlayer_Bug_Report.zip"2. Open "Video Scene"3. Enter ... Read more
Changing VideoPlayer.frame before playing the video does not change Vide...
Reproduction steps:1. Download and open the attached project "case_1283295-VideoPlayer_Bug_Report.zip"2. Open "Video Scene"3. Enter ... Read more
[tvOS] [Input System] [UI] cursor movement is random when using Automati...
Reproduction steps:1. Open project attached in "TestInputSystem.zip"2. Build and Deploy to an AppleTV3. Try navigating the buttons w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS