Search Issue Tracker
[URP] Pass Names section closes on closing Filters dropdown
Pass Names section closes on closing Filters dropdown. Steps to repro:1. Create a new URP Template Project.2. Project Window > Ri... Read more
Editor freezes when running ReordarableList.DoLayoutList() in the Inspector
Reproduction steps:1. Open "Assets\Scenes\Bug Scene"2. Select Test Actor in the Hierarchy3. Click Player Actor component's "Add" but... Read more
Scripts are not always immediately recompiled when clicking away during ...
How to reproduce:1. Create a new Unity project2. Create a new C# script, but don't finish naming it3. Instead of renaming it or pres... Read more
[Android] Microphone.IsRecording is true for all devices when activating...
How to reproduce:1. Connect Bluetooth recording device to the Phone2. Open the attached "UnityAndroidMicrophone_20190416.zip" Projec... Read more
Lightmap Static flag instead of Contribute GI in editor static flags
Reproduction steps:1. Create an empty project2. Create a Cube and select it3. Press the dropdown arrow near "Static" in the Inspecto... Read more
[UI Builder] References to every Asset in the UXML Document are lost whe...
How to reproduce:1. Open the attached "1298219_Repro" project2. In the Project window open the "NewUXML Template"3. In the Project w... Read more
Gizmos are rendered as wireframe when Scene view Draw Mode is set to Wir...
How to reproduce:1. Open the user's attached "stw-21-1-christmas-tree-racers.zip" project2. Open the "Main" Scene3. Set the Scene vi... Read more
[Recorder] Frame rate can be influenced severely when starting a recording
How to reproduce:1. Create an HDRP template project2. Enter the Play Mode3. In the Game View, observe the performance4. Exit the Pla... Read more
Crash on (UnityPlayer) UnityMain WorldToTile() when using NavMesh Agents
How to reproduce:1. Open the project from edit "NavMeshAgentCrash.zip"2. Open Scene "SceneThatCrashes"3. Navigate "File" > "Build... Read more
Prefab's thumbnail isn't updated when shader is modified
How to reproduce it:1. Open attached project '1298200.zip'2. Open the 'Presents' > 'Prefabs' folder in the Project view3. Select ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS