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Rigidbody2D.IsTouching returns true for one frame when GameObject is no ...
How to reproduce:1. Open the attached project's Scene labeled "Main"2. In the Hierarchy, select the "Rigidbody" GameObject3. In the ... Read more
Crash on rasterizeTri when baking Navmesh
Reproduction steps:1. Open the user's attached project2. Open scene "Outside"3. Go to Window > AI > Navigation4. Select the Ba... Read more
Package Manager fails to start when launching Unity on Windows 7
Reproduction steps:1. Launch Unity on Windows 7 Expected Result: Unity launches properlyActual Result: Unity does not launch because... Read more
[iOS] Application hangs while loading when using Boat Attack benchmark mode
Reproduction steps:1. Download and open the project from https://github.com/Unity-Technologies/BoatAttack2. In the toolbar, press "T... Read more
EventData.useDragThreshold does not get reset back to true after clickin...
How to reproduce:1. Open the user's attached project2. Make sure the Architecture is set to "x86_64" in the Build Settings window3. ... Read more
Setting properties via MaterialPropertyBlock does not work, when a Tree ...
Reproduction steps:1. Open user's attached project "TreePropertyBlockTest.zip" and scene "TestScene"2. Enter Play Mode3. In Scene Vi... Read more
PS5 controller doesn't work on non-PS5 platforms
-e: it shows up as DS4 HID device but doesn't work correctly -repro:--open attched project (or just make new empty one)--attach PS5 ... Read more
[UI Builder] Visual Studio opens up instead of UI Builder on double-clic...
Visual Studio opens up instead of UI Builder on double-clicking on uXML file in the Project window.Workaround: Open the uXML file fr... Read more
[MacOS] Switching to Unity when it is in another Desktop moves the last ...
Reproduction steps:1. Create a new project2. Go Edit -> Project settings and undock it if docked (works with any dockable window ... Read more
Inclusion of com.unity.xr.windowsmr.metro in WSASubtarget PC build cause...
Reproduction steps:1. Open attached project 'Project.zip'2. Run 'Build.ps1' file3. Open generated solution in 'Builds' folder4. In V... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS