Search Issue Tracker
Fixed in 2021.2.X
Votes
1
Found in
2020.2
2020.2.0b14
Issue ID
1298279
Regression
Yes
[MacOS] Switching to Unity when it is in another Desktop moves the last selected window to the current Desktop
Reproduction steps:
1. Create a new project
2. Go Edit -> Project settings and undock it if docked (works with any dockable window that is undocked)
3. Open Mission Control (F3 on the keyboard or manually via Spotlight search))
4. Create a new Desktop
5. Leave mission control
6. Using Control + right arrow key, navigate to the just created Desktop
7. Use cmd+tab to switch back to Unity
Expected result: Unity switches to the Desktop where Unity is located, all undocked windows become visible, last selected window becomes focused
Actual result: Last opened/selected window is moved to the current Desktop and becomes focused, Unity Editor and other windows do not become visible
Reproducible with: 2020.2.5f1, 2021.1.0a1, 2021.1.0b7, 2021.2.0a4
Not reproducible with: 2018.4.32f1, 2019.4.20f1, 2020.2.0a21
Notes: Videos are attached in Expected.mp4 and Actual.mp4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
Resolution Note (fix version 2021.2):
Fix floating windowing jumping desktop spaces when using cmd + tab to refocus the editor on mac.
Fixed in 2021.2.0a19.2714