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[Quick Search] "Enable RTL Editor" checkbox is going outside the window ...
[Quick Search] "Enable RTL Editor" checkbox is going outside the window when the "Enable RTL Editor" checkbox is enabled. The "Enabl... Read more
[UWP][UI] Cursor is replaced with a black square when Cursor.SetCursor()...
How to reproduce:1. Open the attached "UWP_Cursor_Repro.zip" project2. Build and run to UWP (with Executable build type)3. Click on ... Read more
Crash on CameraStackRenderingState::ReleaseResources when restarting the...
Reproduction steps:1. Create a new HDRP project2. Go to Window > Render Pipeline > HD Render Pipeline Wizard3. Select the "HDR... Read more
[Physics] Articulation Body values are reset to initial values when the ...
How to reproduce:1. Open the user's attached "Physics_Bugs" project2. Open the "AB_ValuesNotRestoredAfterReenabling" Scene3. In the ... Read more
[HDRP] Apply to Prefab option is missing when pressing on the Light Comp...
How to reproduce:1. Open the user's attached "HDRP Prefab issues.zip" project2. Open the "SampleScene" Scene3. Select the "Ponit Lig... Read more
Animation frame 70 in Timeline is set as frame 69 in a synced Animation
How to reproduce:1. Open the attached "1299541.zip" project2. Open "Test" Scene and select the "Timeline" Object in the Hierarchy3. ... Read more
Dot character is used as the thousands seperator in the Code Preview pan...
How to reproduce:1. Change the Decimal symbol in your OS to ',' (comma)2. Open the attached '1299536.zip' project3. In the Project w... Read more
Style sheet not found error is logged in Player.Log when Stylesheet is u...
How to reproduce:1. Open the attached "1299464_Repro" project2. Open the Scene "SampleScene"3. Open the Build Settings (File->Bui... Read more
[Package][Adaptive Performance] - Entering play mode causes continuous l...
After installing the Adaptive Performance Package entering play mode will produce constant logging. Is this how Adaptive Perf shows ... Read more
[Physics] ArticulationBody angular limit gizmo does not update when Game...
How to reproduce:1. Open the user's attached "Physics_Bugs" project2. Open "AB_AngleLimits" Scene3. In the Hierarchy select the "Cub... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS