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Group Node name text is way smaller in the renaming state than the actua...
How to reproduce:1. Create a new Unity project and install the VFX Graph package2. Create any VFX Graph and open it3. In the workspa... Read more
"Visual Effect Event Tester" Overlay is cut off when using the Scene Vie...
How to reproduce:1. Create a new Unity project and install the VFX Graph package2. Create any VFX Graph and drag it into the scene t... Read more
Visual Effect overlay has no tooltips for the playback controls
How to reproduce:1. Create a new Unity project and install the VFX Graph package2. Create any VFX Graph and drag it into the scene t... Read more
Github link in the Rider tab of Preferences window has no padding on the...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Preferences window (Unity > Settings) Ope... Read more
Adaptive Performance Settings do not get added to a Build Profile, and n...
Steps to reproduce: Create a new Unity project with the Universal 3D template Open the Build Profiles window (File > Build Profil... Read more
“Clear locked objects” button in the Info tab of the Physics Debugger wi...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Physics Debugger window (Window > Analysi... Read more
"Count" option exists as a function for the UI Toolkit filter
How to reproduce: Create and open a new project Create and open a new UI Document Add a Visual Element in the Hierarchy of the UI Bu... Read more
Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" t...
How to reproduce:1. Create a new Unity project and install the VFX Graph package2. Create any VFX Graph and open it3. Navigate to an... Read more
RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in...
Reproduction steps:1. Open the attached “IN-121120“ project2. Make sure the “Development Build” option is disabled3. Build and Run t... Read more
Main thread freezes when right-clicking on the title bar of a windowed P...
Reproduction steps:1. Open the attached “IN-121995.zip” project2. Go to File > Build Profiles3. Enable “Development Build”4. Buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS