Search Issue Tracker
Fixed
Fixed in 6000.0.68f1, 6000.3.0f1, 6000.4.X, 6000.4.0a6, 6000.5.0a1
Votes
3
Found in
6000.0.61f1
6000.2.10f1
6000.3.0b8
6000.4.0a3
Issue ID
UUM-124735
Regression
No
Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
Reproduction steps:
1. Open the attached “IN-121995.zip” project
2. Go to File > Build Profiles
3. Enable “Development Build”
4. Build and Run the project
5. In the Player, click Alt+Enter to make it windowed
6. Right-click on the application title bar
7. Observe the Cube and the Console in the Player
Expected result: Cube continues spinning, and frames keep logging
Actual result: The application is frozen, Cube stops spinning and no more logging is done in the Console
Reproducible with: 2023.1.0b1, 6000.0.61f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a3
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Notes:
- It appears that the Main Thread freezes and this includes Time, so usage of Time.deltatime becomes inaccurate
- “Run in background” is enabled in the Player settings
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
Resolution Note:
Fixed in 6000.0.68f1
Resolution Note (fix version 6000.4):
Fixed in 6000.0.68f1
Resolution Note (fix version 6000.0.68f1):
Fixed in 6000.0.68f1