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The "Open Frame Debugger" button in the Game View toolbar not only opens...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Frame Debugger window by pressing the Frame ... Read more
HDRP Water renders black when the PrecomputedAtmosphericAttenuation is s...
Reproduction steps:1. Open the attached “IN-115030.zip” project2. Open the “WaterTest” scene3. Observe that the water is rendered co... Read more
NavMesh Surface bakes a NavMesh when the Terrain Collider is disabled
Steps to reproduce: Open the attached "NavMeshOnTerrainColliderBug" project Open the "5_sliding_window_terrain" scene and make sure ... Read more
[FrameDebugger][WebGL] Disable the possibility in Frame Debugger to allo...
Steps to reproduce: Download attached project and open in Unity. Make sure Run In Background is enabled in the Player Settings. Swit... Read more
"Unable to find style" warnings thrown when selecting Memory Module and ...
Steps to reproduce:1. Create new Unity project2.Go to Window -> Analysis -> Profiler3. Select Memory Module from the list4. En... Read more
Selected Sample Stack remains showing in the Profiler when the frames ar...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Profiler window (Window > Analysis > P... Read more
Touch inputs stops registering after 20-100 touches in the Device Simula...
Steps to Reproduce:1. Open the attached “IN-113970” project2. Open the “Combat” Scene (Assets/Scenes/GameScenes/Combat.unity)3. Ente... Read more
Selection is not updated when itemsSource is filtered in MultiColumnList...
How to reproduce:1. Open the “IN-112304_ListViewBug“ project2. Open the “SampleScene”3. Enter Play mode4. In Game view select number... Read more
APV baking extracts scene data synchronously, resulting in lightmap pack...
Steps to reproduce: Open the linked Git Project Navigate to Window > Rendering > Lighting If there's no Lighting Settings Asse... Read more
Editor closes and does not reopen after applying changes to GPU Baking D...
Reproduction steps:1. Create a new project2. Open Lighting window (Window > Rendering > Lighting)3. Change GPU Baking Device t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow