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Fixed
Fixed in 6000.0.63f1, 6000.3.0b11, 6000.4.0a5, 6000.5.0a2
Votes
3
Found in
6000.0.61f1
6000.2.10f1
6000.3.0b8
6000.4.0a3
6000.5.0a1
Issue ID
UUM-124858
Regression
Yes
UI Toolkit rendered text breaks when toggling FontWeight styles through code
How to reproduce:
- Open the project “UTK-fontasset-fallback-bug.zip“
- Open the “FallbackFontBug“ Scene
- Enter Play Mode
- Press “Toggle Bold“ button in the Game view
- Observe the Console and the Game view
Expected result: Nothing is logged in the Console after step 4, text is rendered as before step 4
Actual result: Multiple warnings and errors are being spammed on each click, and the rendered text is broken
Reproducible in: 6000.0.54f1, 6000.0.61f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a3
Not reproducible in: 6000.0.53f1
Reproduced on: Windows 11 Pro (24H2), macOS 26.0.1 (By the reporter)
Not reproduced on: No other environment tested
Notes:
- The most prominent errors and warnings are:
** “ArgumentException: The state of the provided MeshGenerationNode is invalid (entry isn't empty).“
** “NullReferenceException: Object reference not set to an instance of an object”
* “MeshGenerationContext is assigned to a VisualElement after calling 'UnityEngine.UIElements.UIR.MeshGenerationCallback”
The Text in the Game view breaks
Comments (2)
-
dendyak
Oct 29, 2025 11:16
it never happens on 6000.0.44f1, and I found this on 6000.0.58f2
-
dendyak
Oct 29, 2025 11:12
Same thing happening if you open any array list in Inspector. It does not happens if keep array lists closed.
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Resolution Note (fix version 6000.5.0a2):
Fix thread issue with underline
Resolution Note (fix version 6000.4.0a5):
Fix thread issue when using matchMaterialPreset
Resolution Note (fix version 6000.3.0b11):
Fix thread issue with underline
Resolution Note (fix version 6000.0.63f1):
Fix thread issue with underline