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[XR SDK] Screen artifacts appear when shrinking Build's window and a XR ...
Reproduction steps:1. Open the user's attached "StrippedDownProjectForUnityToTest.rar" project2. Build and Run the project3. Shrink ... Read more
Terrain inspector is suggesting a shader which doesn't work
Terrain inspector is suggesting a shader which doesn't work. Reproduction steps:1) pull rev b20de102d0 from Graphics repo2) Open sce... Read more
EditorGUI.PropertyField does not override labels of Lists/Arrays
How to reproduce:1. Open the user's attached project ("bug-new-array-inspector-gui-labels.zip")2. Select "ExampleScriptable" in the ... Read more
GraphicsFormatUtility.GetGraphicsFormat throws error when TextureFormat....
Reproduction steps:1. Open the attached project ("GraphicsFormat.zip")2. Open the "SampleScene" scene3. Enter Play mode4. Open the C... Read more
Crash on 'ModuleMetadata_CUSTOM_GetModuleIncludeSettingForObject' or err...
How to reproduce:1. Open the attached project (SerializedReferenceCrash.zip)2. In the Project window, select the 'Graph' Asset3. Ope... Read more
[Graphics] Variants which have DIRLIGHTMAP_COMBINED are not removed when...
How to reproduce:1. Open the attached "1307896_Repro" project2. Open the Build Settings (Filed->Build Settings...)3. Build the pr... Read more
Packages folder fold/unfold state doesn't save between editor sessions
Reproduction steps:1. Open new Unity project2. In Project window, unfold "Packages" folder3. Close and reopen Unity Editor4. In Proj... Read more
Game Object with Translucent Material Type loses translucency when Ray T...
How to reproduce:1. Open the "1307870_Repro" project downloaded from Google Drive (link in the Edit)2. Open the Scene "AptoDemo"3. I... Read more
Unable to filter on downloaded assets
DescriptionIn 2018.4 and before, the Asset Store Window was able to filter on downloaded assets.Since 2020.1, it is not possible to ... Read more
Material is rendered black when switching from Shader Graph to HDRP or U...
How to reproduce:1. Open the user's attached "ShaderChangeBug" project2. Open the Build Settings (File->Build Settings...)3. Make... Read more
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