Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
4.0.0-pre.3
Issue ID
1307974
Regression
No
[XR SDK] Screen artifacts appear when shrinking Build's window and a XR plug-in provider is enabled
Reproduction steps:
1. Open the user's attached "StrippedDownProjectForUnityToTest.rar" project
2. Build and Run the project
3. Shrink the Build's window
Expected result: the window is scaled without any artifacts
Actual result: screen artifacts appear on the sides of the window
Reproducible with: XR SDK 3.2.17, 4.0.0-pre.3 (2019.4.19f1, 2020.2.3f1, 2021.1.0b5, 2021.2.0a3)
Could not test with 2018.4 (no XR SDK)
Notes:
- the issue reproduces only when at least one XR plug-in provider (Oculus XR, OpenVR or MockHMD) is enabled
- the issue is not reproducible with Magic Leap and WMR providers
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
This is a duplicate of issue #1288886