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LayerMask properties showing "Mixed..." selection when no flags are sele...
Steps to reproduce:1. Create or open any Unity project2. Create/Select an object with a Camera component3. Open "Culling Mask" dropd... Read more
[Particle System] Editor freezes when assigning a nested Particle System...
How to reproduce:1. Open the user's attached "1308968_Repro.zip" project2. Open the "SampleScene" Scene3. Expand the "Particle Syste... Read more
Unable to switch to different material when selecting another material f...
How to reproduce:1. Open the attached "1308966_Repro" project2. Open the Scene "SampleScene"3. In the Hierarchy select the "Particle... Read more
[2D][URP] Sprite Light shows Sprite Atlas instead of a single Sprite in ...
How to reproduce:1. Open the user's attached "2DLight_Bug.zip" project2. Open the "SampleScene" Scene3. Select the "Light 2D" GameOb... Read more
Extra "Light/Freeform Light 2D" menu item in Hierarchy's Create Menu
How to reproduce:1. Open a new URP project2. Right-click in the Hierarchy window3. Observe the menu items in the Create Menu Expecte... Read more
Crash on vk::DecompressShader when loading an AssetBundle with AssetBund...
Reproduction steps:1. Download the attached project and two AssetBundles: "New Unity Project.zip", "CubeV1.assetbundle", "CubeV2.ass... Read more
[UI] AnimationCurves changes in the Edit window without selecting any op...
How to reproduce:1. Open the attached '1308938.zip' project2. Open 'SampleScene'3. In the Hierarchy select the 'AnimationCurve' obje... Read more
[UI] Float type parameter in the Animator Controller displays 0.0 after ...
How to reproduce:1. Open the user's attached project2. In the Project window double-click on 'New Animator Controller'3. In the Anim... Read more
Inspector displaying wrong characters when using ANSI encoding and non l...
How to reproduce:1. Open the attached project (case_1308927_Shader_Characters)2. Open OnlyColor.shader with Visual Studio3. Delete a... Read more
System.Diagnostics.Process.GetCurrentProcess().MainWindowHandle always r...
Reproduction steps:1. Open attached project "WindowHandle.zip" and scene "SampleScene"2. Build and Run3. Open an additional instance... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0