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Addressables Build with Unique Bundle IDs fails when Bundle Naming Mode ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the Addressables Groups window (Window > Asset Management > ... Read more
The addressable sprite asset is duplicated in multiple asset bundles whe...
Reproduction steps:1. Open the attached “TilemapAddr” project2. Open “Assets/Addresable/SpriteAtlas.spriteatlasv2” and make sure tha... Read more
"NullReferenceException" is thrown when calling Addressables.LoadAssetAs...
How to reproduce:1. Open the attached project "AddressablesReproduceIssue.zip"2. Enter Play Mode3. Click the "Initialize Async" butt... Read more
Localization addressable labels are applied to the asset parent folder w...
How to reproduce:1. Open the user’s attached “Bug localization addressable labels.zip” project2. Open the “Addressables Groups” wind... Read more
SpriteAtlas addressable bundle size is doubled if previous build cache i...
Reproduction steps: 1. Open user attached project "AddressablesSizeRepro_1.21.19"2. Open Window > Asset Management > Addressab... Read more
Addressables Assets are serialized in an arbitrary order when adding to ...
Reproduction steps:1. Open the attached 'AddressablesSortOrder' project2. Go to the 'Window -> Asset Management -> Addressable... Read more
The wait for completion workflow with “Addressables.LoadAssetsAsync“ fai...
How to reproduce:1. Open the user’s attached “WaitForCompleteError.zip” project2. Go to the Addressables Groups window (Menu > Wi... Read more
AssetRef can't be assigned to Scriptable Objects when the Scriptable Obj...
How to reproduce:1. Open the attached project "Property Drawer.zip"2. Select Assets/TestSO.asset3. Set "My Asset Ref" to None4. Assi... Read more
Addressables.InstantiateAsync does not pass along the original exception...
How to reproduce:1. Open the attached project "AddressablesBug.zip"2. Open Window>Asset Management>Addressables>Groups3. Cl... Read more
[Android] Unnecessary "android.permission.INTERNET" permission is being ...
How to reproduce:1. Create an empty project on an Android Platform2. Open the Package Manager3. Install the Localization package4. I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS