Search Issue Tracker
Fixed
Fixed in 1.21.21, 2.0.9
Votes
0
Found in [Package]
1.21.19
2.0.9
Issue ID
ADDR-3612
Regression
Yes
SpriteAtlas addressable bundle size is doubled if previous build cache is not cleared
Reproduction steps:
1. Open user attached project "AddressablesSizeRepro_1.21.19"
2. Open Window > Asset Management > Addressables > Groups
3. In the Addressables Groups window build the AssetBundles (Build > New Build > Default Build Script)
4. Open the “{Project root folder}/Library/com.unity.addressables/aa/Windows/StandaloneWindows64” folder
5. Check the size of “testgroup_assets_all_xxxxxxxxxx.bundle” file
6. Build the AssetBundles again
7. Check the size of “testgroup_assets_all_xxxxxxxxxx.bundle” file
Expected result: AssetBundles size is around 260kb
Actual result: AssetBundles size is around 520kb
Reproduced with: 1.21.3 (2021.3.34f1), 1.21.19 (2022.3.17f1), 2.0.6 (2023.3.0b2, 2023.2.5f1)
Not reproduced with: 1.21.2 (2021.3.34f1)
Reproducible on: Windows 10
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Add comment