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Editor crashes at mono_print_method_from_ip when entering Play Mode havi...
How to reproduce:1. Create a new project2. Open the "Project Settings" window by going to the Menu Bar>Edit>Project Settings..... Read more
The Build Settings window is not scrollable when docked to a smaller window
How to reproduce:1. Open the attached '1313792.zip' project2. Dock the Build Settings window next to the Preferences window3. Observ... Read more
[Android] Android ARMv7 and ARMv64 builds crash with CsoundUnity package
Reproduction steps:1. Open the attached user's project "TestUnity.zip"2. In the Build Settings add "SampleScene.unity" to Scenes in ... Read more
The GameObjects order in the Hierarchy gets changed after reopening a Sc...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene'3. In the Hierarchy expand the 'Parent' object4. Right-clic... Read more
[Enlighten] Warning on a light indicates that mode is switched to Realti...
Reproduction:1) Open the attached project and load its scene2) Bake the GI3) Select the light and notice the warning, it says the li... Read more
[URP] [Metal] [Mac] Project crashes on launch when binding compute buffe...
Reproduction steps:1. Open the project attached in "Test CS Bug.zip"2. Go File -> Build Settings3. Enable Create Xcode project4. ... Read more
"Couldn't create a Convex Mesh from source mesh" message appears in Play...
How to reproduce:1. Open the user's attached "ProxyTest" project2. Open custom Build window (Build->Build...)3. Set a build path ... Read more
Calculate Asset Dependency List is very slow during Addressables build w...
Reproduction steps:1. Open the user's attached project2. Select Window/Analysis/Profiler and enable Deep Profile3. Set Profiler mode... Read more
[HDRP][Search] NullReferenceException is thrown on enabling quick Search...
NullReferenceException is thrown on enabling quick search with background task window (show progress details ) which shows the progr... Read more
Audio stutter when jumping to a defined time within the timeline (timeli...
Reproduction steps:1. Create a new empty Project2. Import attached AudioImport package3. Reload the SampleScene4. Select MasterPlaya... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS