Search Issue Tracker
[UIToolkit] Hover state flickers when having more then one UI documents ...
How to reproduce:1. Open attached project "BugTest.zip"2. Open the "HoverBug" scene.3. Enter Playmode4. Hover with the mouse over ro... Read more
[UI] GI progress bar is frozen until it's hovered on when auto-baking or...
Steps to repro:1. Create new project on Windows and open "SampleScene" scene;2. In the Lighting window (Window>Rendering>Light... Read more
[WebGL] Colors in the video are too light/incorrect when using Video Pla...
Reproduction steps:1. Open the user's attached project and Scenes/SampleScene scene2. Enter the Play mode3. Select Play and observe ... Read more
[PolyBrush] Undo for Texture Painting does not remove paint changes
How to reproduce:1. Open the attached project.2. Open the Polybrush window.3. Select texture paint (Texture + wall icon) and start p... Read more
[URP] [iOS] Background is always cleared when multiple Cameras are prese...
Reproduction steps:1. Open project attached in "URP.zip"2. Open SampleScene and enter Play Mode3. Inspect Game view, note that the S... Read more
[HDRP] CPU usage increases significantly (4 - 5ms) when the Render Graph...
How to reproduce it:1. Open the attached project "1314181.zip"2. Load the "TestScene" Scene3. Set Profile Analyzer's Mode to 'Compar... Read more
IL2CPP doesn't properly handle invalid surrogate pairs causing crash
TextMeshPro accepts surrogate pair characters (e.g. emojis), however it doesn't properly handle them causing a crash within the IL2C... Read more
Resources.LoadAll() sometimes freezes Editor upon recompilation
Reproduction steps:1. Open user attached project2. Open Assets\_Scenes\Setup Scene3. Press Play4. Repeat step 3 for 5-20 times Expec... Read more
[UI Toolkit] Click event passes through overlapping UIDocument's VisualE...
How to reproduce it:1. Open the user's attached project ("UIToolkit.zip")2. Load the "SampleScene" scene3. Enter the Play Mode4. In ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS