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Build for DirectX12 fails due to shader compiler errors
To repro:- download party.zip project- open it with 2020.2.5f1- set rendering API to DeirectX12, i it's not already- build and run E... Read more
[GPU PLM] Lightmapper falls back to CPU PLM after changing GPU baking de...
Jira: https://jira.unity3d.com/browse/GFXGI-504 Steps to reproduce: 1. Open any existing Unity project, or create a new one2. In the... Read more
[Windows] Editor main window doesn't re-open on the secondary monitor it...
Repro steps: Required setup:- Two monitors- First monitor (3840x2160 with 200% DPI)- Secondary monitor (1920x1080 with 100% DPI) 1. ... Read more
[Windows] Popups created with PopupWindowWithoutFocus do not close when ...
Steps to reproduce: 1. Create new project2. In scene view, select camera3. Click on culling mask dropdown4. Move the main editor win... Read more
Camera's Z position is clamped to zero when in Scene View
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the Scene View, enable the 2D mode3. Select the "Ha... Read more
[UIToolkit] [IMGUI] Maximized-Window gets undocked on enabling 'UI Toolk...
On enabling 'UI Toolkit Live Reload' option in the Maximized-Window(which is for ex-Scene, Game, Hierarchy, Project, Inspector, Cons... Read more
[UI Toolkit] An error is thrown in Console window when switching Editor’...
Reproduction steps:1. Create a new Unity project2. Open the Package Manager (Window->Package Manager)3. Add UI Toolkit package fr... Read more
Nested Foldout Error in Lightmap Switcher when using Auto Showroom templ...
Reproduction steps:1. Open the Auto Showroom Template2. Select Showroom > LightmapSwitcher in the Hierarchy3. Expand Settings in ... Read more
Editor can't switch to OpenGL/Vulkan when on a Virtual Machine
How to reproduce:1. Open any Unity project on a Virtual Machine2. Change graphics API to OpenGLES2/OpenGLES3/OpenGLCore/Vulkan Expec... Read more
[Android][OpenGLES3] Objects with Shaders flickering when using URP + Ca...
Reproduction steps:1. Open project "CameraStackRecordingIssue-2020.2.zip"2. Open "SampleScene"3. Build And Run on Android Expected r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS