Search Issue Tracker
ScalableBufferManager affects Cameras when they have dynamic resolution ...
Steps to reproduce:1. Open the user's attached project "BugReportScalableFrameBuffer.zip"2. Open SampleScene3. Build Android version... Read more
[Enlighten] GameObject's illumination flickers when clicking on the Step...
Reproduction steps:1. Open the attached "Bug lightmap" project ("Unity lighting bug.zip")2. Load SampleScene3. Open the Profiler win... Read more
[HDRP] Disc light's mode enum shows Realtime and Mixed as selectable lig...
Steps to reproduce: 1. In the Lighting settings window, make sure that Baked Global Illumination flag is enabled2. Create a new area... Read more
[HDRP] Tube light's mode enum can be overridden to either Baked or Mixed...
Steps to reproduce: 1. In the Lighting settings window, make sure that Baked Global Illumination flag is enabled2. Create a new area... Read more
[URP] [Lighting] Light2D does not upgrade Shadow Strength, Volumetric In...
Missing orange tint in scene background Steps to reproduce:1. Open the attached project or download project from https://github.com/... Read more
[MacOS] Screen flickering red and blue when opening a project with Compu...
Reproduction steps:1. Open the user's attached project and the "SampleScene"2. Observe the screen Expected result: The editor looks ... Read more
Shader error db grows on each build
Library/ShaderCache.db increases on every build, potentially running out of disk space eventually if the project contains lots of sh... Read more
[UIR] UIToolkit gamma to linear conversion lacks precision
When using the UIToolkit runtime in a linear project, the gamma to linear conversion lacks precision. Steps to reproduce:-Open the p... Read more
Multiple error messages are thrown when trying to expand the Event list ...
How to reproduce:1. Open the attached "1317735 repro" project2. Open the "SampleScene" Scene from the Assets folder3. Select the "Ga... Read more
[SpriteShapeProfile] On deselecting game object from the Inspector windo...
On deselecting game object from the Inspector window leads to deselecting Sprite Shape Renderer Steps to Repro: 1. Create a new Proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS