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Time spent in Physics.SyncColliderTransforms for dynamic rigidbodies sca...
Reproduction steps:1. Open attached project "SyncColliderTransformsTest.zip" and scene "SampleScene"2. Enter Play Mode3. In Profiler... Read more
Physics.SyncColliderTransforms syncs every collider when the local posit...
Reproduction steps:1. Open attached project "SyncColliderTransformsTest.zip" and scene "SampleScene"2. Enter Play Mode3. In Profiler... Read more
Curve editor colour identifiers are too large and off-centre when UI Sca...
Steps to reproduce:1. Open any/new project2. Select a Gameobject3. In the Timeline window, create a Timeline for that Gameobject4. I... Read more
Replacing a Timeline asset makes the replacing/new asset undeletable
Steps to repro: 1. Open any/new project2. Select a Gameobject without a Timeline/Director3. In the Timeline window, hit Create (just... Read more
[HDRP] Memory Leak in idle Player when using HDRP
Reproduction steps:1. Create a new HDRP Project2. Build the game3. Open the Built game4. Wait Expected result: The memory usage rema... Read more
[macOS] Unity crashes when exception thrown after a DLL has been loaded
Repro steps:1. Download and open project from the link below2. Open scene "LipSync_Demo"3. Enter Play Mode4. Exit and Enter Play Mod... Read more
Tags are changed to Untagged when loading an Adressable/AssetBundle scen...
How to reproduce:1. Open the attached project2. Open SampleScene3. Click Play4. Focus out of the Editor window5. Click Load in the E... Read more
Errors shown in the Console window point to the incorrect line number in...
How to reproduce:1. Open the attached project "ShaderLineNumberErrorExample.zip"2. Open the "SampleScene" scene3. Reimport "ErrorSha... Read more
PlayerBuildInterface.CompilePlayerScripts causes "dll not found" errors ...
Reproduction steps:1. Open attached project "Test_CompilePlayerScripts.zip"2. In Test Runner window, select "EditMode" and press "Ru... Read more
[GPU PLM] Part of baked shadows are broken when hitting a backface
Using the GPULM with baked lights and when trying to cast a shadow via a backface results in weird artifacts close to the occluder.T... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS