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Reflected GameObjects in Planar Reflection Probe are black when the Game...
How to reproduce:1. Open the user's attached "mirrortest" project2. Open the Scene "SampleScene"3. In the Project window select the ... Read more
Certain Buttons in the Editor Toolbar are not visible (covered up by pla...
At minimum window width, the Experimental Packages in Use button in the Editor Toolbar is not visible at all, being completely cover... Read more
[HDRP] Shadows are flickering on other split Terrains when Terrain is sp...
How to reproduce:1. Open the user's attached "Draw Instanced Terrain.zip" project2. Open the "Instanced Terrain" Scene3. Observe the... Read more
[macOS] Video Player's 5.1 audio channel layout is incorrect when output...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Listen for the sound cues Expect... Read more
Opening WebGL build in Private Browsing mode does not work if Data Cachi...
1. Create an empty WebGL project2. Make sure WebGL "Data Caching" option is enabled in project build settings.3. Do a Release build.... Read more
AssetDatabase is overwriting GUIDs
Reproduction steps:1. Open the user's attached project2. In the Project window, select Bundles/RandomBundle/C/MenuItem asset3. Selec... Read more
Packages cannot be added from a registry that returns invalid publish da...
As reported on the Unity forums, adding packages from the Github npm package registry produces the following error on Windows: Canno... Read more
[iOS] Realtime Global Illumination is not supported in URP warnings appe...
Reproduction steps:1. Download and open the attached "RealtimeGIBug" project2. Build and deploy the project to iOS3. Observe the Xco... Read more
[DX12] Contrast changes while resizing built Unity Player Window in Wind...
How to reproduce:1. Open the attached project ("New Unity Project (12).zip")2. In Project Settings/Player/Resolution and Presentatio... Read more
[ParticleSystemForce] Errors are thrown on accessing Preset when Particl...
When ParticleSystemForce object is deleted then on accessing its Preset when Editor is in play mode throws errors in the console. Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS