Search Issue Tracker
Fixed in 12.0.0
Votes
1
Found in [Package]
9.0.0-preview.13
Issue ID
1319027
Regression
Yes
Reflected GameObjects in Planar Reflection Probe are black when the GameObject's Material Type is set to Subsurface Scattering
How to reproduce:
1. Open the user's attached "mirrortest" project
2. Open the Scene "SampleScene"
3. In the Project window select the "CubeMaterial"
4. In the Inspector change the Material Type to "Subsurface Scattering"
5. Inspect the cube's reflection in the Scene/Game view
Expected results: The reflected cube is not black
Actual results: The reflected cube is black
Reproducible with: 9.0.0-preview.13 (2020.2.0b3), 10.3.1 (2020.3.1f1), 11.0.0 (2021.1.0f1), 12.0.0 (2021.2.0a10)
Not Reproducible with: 7.5.3 (2019.4.22f1), 8.3.1 (2020.2.0b3)
Could not test with: 2018.4.33f1 because HDRP was not available
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar
Resolution Note (fix version 12.0.0):
Fixed in Unity 2021.2.0a16 (HDRP 12.0.0)