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Reorderable ListView binds negative index when dragging an element off t...
How to reproduce:1. Open the user's attached project2. Open Window > Example Window3. Select the last element in the ListView4. D... Read more
[Audio] inconsistent result for asset warning appears on adding creating...
Importer(NativeFormatImporter) generated inconsistent result for asset warning appears when creating new groups/snapshots in Audio M... Read more
Scene header context menu has extra menu items
Steps:1. Create a new project2. Right-click in Scene header==>There are extra menu items at the bottom of context menu Read more
[HDRP] GBuffer normal debug modes not working correctly with Virtual Tex...
Versions tested: 10.4, 12.0 (Master) Steps to reproduce: 1) Clone Graphics repo2) Open TestProjects\HDRP_RuntimeTests project3) Open... Read more
Cloth is broken when parent GameObject scale is lower than 1 and Surface...
How to reproduce:1. Open the attached "cloth-surface" project2. Open the "SampleScene" scene3. Enter Play Mode Expected result: Clot... Read more
Importing .obj file of ~500Mb in size freezes when using operating syste...
Steps to reproduce:1. Open the attached project2. Go to "Assets" > "Test" > "Test" > "Test" in the Project window3. Right-c... Read more
[iOS] IL2CPP build fails due to KeyNotFoundException in a networking dll
Steps to reproduce:1. Open the attached project ("1319469.zip")2. Go to Player Settings (Edit -> Project Settings... -> Player... Read more
Single side faced GameObjects casts harsh shadows when the lighting was ...
Jira: https://jira.unity3d.com/browse/GFXGI-494 How to reproduce:1. Open the attached "1319464_Repro" project2. Open the Scene "Samp... Read more
[URP] [Universal Renderer] Post-processing doesn't enable when PostProce...
On assigning Post-processing Data to None, the Post-processing Enabled checkbox gets unchecked automatically in the Inspector when 2... Read more
OnTransformChildrenChanged doesn't get called in the Edit mode when drag...
How to reproduce:1. Open the user's attached project2. Open Scenes > SampleScene3. From the Assets folder drag the 'Prefab' under... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS