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PlayerInput component loses its reference to an InputActionAsset
-e: see title, instantiated prefab has no reference to the asset -repro:--Start play mode on the "Scene_Main" Scene--press Enter on ... Read more
Image.color is not reflected visually when changing it during Runtime
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Select any of the Buttons4. In t... Read more
Particle System duration property's value has double precision
How to reproduce:1. Create a new project2. Create a new Particle System in the Hierarchy window (Right-click -> Effects -> Par... Read more
[URP] Overlay Camera does not copy Depth into Shader when Post Processin...
How to reproduce:1. Open the user's attached "URP_Bugs_March_2021.zip" project2. Open the "ErrorScene" Scene3. Enter Play Mode4. Obs... Read more
ArgumentNullException gets thrown when changing the base class to MonoBe...
How to reproduce:1. Open the attached '1319708.zip' project2. In the Project window double-click on the Test Animator Controller3. I... Read more
[Input System] Stick events are spammed in Play mode when using a PS4 co...
How to reproduce:1. Open the user's attached project "Test PS4 controller.zip"2. Connect a PS4 controller to the computer3. From the... Read more
[Mobile] Crash with no stacktrace when apk is ran
Reproduction steps:1. Open user's attached project2. Build and run on Android/iOS Reproducible with: 2018.4.32f1, 2019.4.23f1, 2020.... Read more
Linux Editor crashes in graphics after idling for a few minutes
How to reproduce:1. Open the user attached project (HybridURPSamples.zip)2. Enter and leave Play Mode several times3. Wait about 5 m... Read more
Crash on ParticleSystem_ShapeModule_CUSTOM_set_sprite_Injected when chan...
How to reproduce:1. Open the attached project ('case-1319658.zip')2. Open the 'SampleScene' Scene3. Enter Play Mode Reproducible wit... Read more
Shader Graph errors are thrown when a property's Shader Declaration is s...
How to reproduce:1. Open the user's attached "InstanceTest.zip" project2. Open the "InstanceTest" Shader Graph3. Press "Save Asset" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS