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Other Animation Curve previews disappear when editing the currently sele...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the Hierarchy, select the "Main Camera" GameObject3... Read more
Min Bounces is getting clamped to the first digit of the Max Bounces fie...
Steps to repro:1. Create new project and scene;2. In the Lighting window (Window>Rendering>Lighting) click New Lighting Settin... Read more
Selecting elements with Shift + Up/Down arrow is broken in Hierarchy window
How to reproduce:1. Open attached project "BugReport2.zip"2. Select "Cube(3)" in the Hierarchy window3. Press Shift + Up arrow 3 tim... Read more
Unsaved changes dialog mentions same window multiple times if window wit...
Steps to reproduce: 1. Open attached project2. Open window using Test > SaveChangesWindow3. Click 'Set Unsaved' button in SaveCha... Read more
[MacOS] Editor doesn't show unsaved changes pop up if editor is being cl...
Steps to reproduce: 1. Open attached project2. Open window by clicking Test > SaveChangesWindow3. Click Set Unsaved4. Minimize Sa... Read more
[MacOS] Editor does't show unsaved changes pop up if editor is closed us...
Steps to reproduce: 1. Open attached project2. Open window by clicking Test > SaveChangesWindow3. Click Set Unsaved4. Try to clos... Read more
ValueChangeCallback gets invoked when the CreateInspectorGUI takes ~50ms...
Reproduction steps:1. Open user's project "UI Toolkit Bug Repro.zip"2. Open Window/Package Manager and make sure that the UI Toolkit... Read more
[TMP] Conversion Tool fails to Scan with some Windows Region options
Reproduction steps:1. Set your Windows Region to Lithuanian2. Open the attached project3. Click Window > TextMeshPro > Project... Read more
[2D][URP] Increasing Freeform Light 2D Falloff greater than 53 causes er...
[2D][URP] Increasing Freeform Light 2D Falloff greater than 53 causes errors in console Repro steps:1. Open SampleScene in attached ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS