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[macOS] [Input System] GetBindingDisplayString returns empty Strings for...
Reproduction steps:1. Download and open the attached project 'InputDisplay.zip'2. Open Scene 'Bug'3. Enter Play Mode4. Observe Conso... Read more
Handles Line Thickness setting does not work on OpenGles2
Reproduction steps:1. Open the user's attached project "HelloHandles.zip"2. Go to Edit>Project Settings>Player3. Switch to Ope... Read more
[HDRP] Only one shadow at a time is rendered when GameObjects are instan...
How to reproduce:1. Open the user's attached "Testing" project2. Open the Scene "OutdoorsScene" (found in Assets/Testing folder)3. E... Read more
[URP] "Attempting to get Camera relative temporary RenderTexture" is thr...
How to reproduce:1. Open the user's attached "URP_RectTween_BugReport.zip" project2. Select the "Cube" GameObject in the Hierarchy w... Read more
UI Elements Value Change Callbacks for bound fields happen before the ne...
Reproduction steps:1. Open user's project "UI Toolkit Bug Repro.zip"2. Open "SampleScene" Scene3. Click on "Parent1" in the Hierarch... Read more
[iOS] Player crashing when connecting external Display via USB-C port
Reproduction steps:1. Open the project in "bug.zip"2. Build for iOS3. Connect an external display to the device using a USB-C port4.... Read more
Attribute throwing exception used together with RequireComponent attribu...
Repro steps:1) Open attached project (BadAttribute.zip)2) Unity crashes Reproduces on:2020.2.0b2, 2020.3.0f12021.1.0b62021.2.0a1, 20... Read more
Synchronous Asset Loading Does Not Correctly Load Preload Dependencies
How to reproduce:1. Open the attached project's "case_1321141-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. Click... Read more
[2D][Animation] Sprite Resolver component not updated when new categorie...
[2D][Animation] Sprite Resolver component not updated when new categories/labels are added into Sprite Library asset (e.g. added a n... Read more
Anti-aliasing for Render Texture is not doing anything when "MSAA" setti...
How to reproduce:1. Open the attached project "AATest.zip"2. Open the "SampleScene" scene3. Change the "New Render Texture" Anti-ali... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS