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[ShaderGraph] Multiple Sprites are drawn with world position UVs when th...
How to reproduce:1. Open the user's attached "test.zip" project2. Open the "scene" Scene3. Observe the "Sprite" GameObject in the Sc... Read more
[Big Sur] Crash on __abort_with_payload in build when asking for bluetoo...
Reproduction steps:1. Open the user's attached project2. Build and run Expected result: The build asks for Bluetooth permissionActua... Read more
Object that is drawn with Graphics.DrawMeshInstanced does not receive th...
Reproduction steps:1. Open the user's attached project and Scenes/SampleScene scene2. Enter the Play mode3. Observe the Lighting on ... Read more
Arrays apply data changes immediately which prevents DelayedEditor from ...
Reproduction steps:1. Open the attached project "case_1307386-ArrayInspectorBug.zip"2. In the Scripts folder, click on "New Foo"3. I... Read more
FieldOffset "Reference typed field has explicit offset that is not point...
Full Title: FieldOffset "Reference typed field has explicit offset that is not pointer-size aligned" error doesn’t point the locatio... Read more
[Cinemachine] Assertion failed on expression is thrown on undoing after ...
[Cinemachine] Assertion failed on expression is thrown on undoing after removing "CinemachineVirtualCamera" in prefab On undoing aft... Read more
EditorGUILayout.PropertyField displays reorderable and not reorderable l...
How to reproduce it:1. Open the user's attached project "Loc-167.zip"2. In the Project window select a "Test" asset3. In the Inspect... Read more
[XR SDK] "Failed to load window layout" pop up error is thrown when proj...
Reproduction steps:1. Create a new project2. Open the Project settings window and dock it3. Enable XR Plugin Management4. Open the P... Read more
[AR Foundation][ARKit] Problem with depth images when XRCpuImage.Convers...
When accessing depth images on the CPU from AR Foundation running on iOS, the images contain mostly invalid data when XRCpuImage.Tra... Read more
[macOS] [Input System] GetBindingDisplayString returns empty Strings for...
Reproduction steps:1. Download and open the attached project 'InputDisplay.zip'2. Open Scene 'Bug'3. Enter Play Mode4. Observe Conso... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS