Search Issue Tracker
By Design
Votes
1
Found in [Package]
12.0.0
Issue ID
1321227
Regression
No
[ShaderGraph] Multiple Sprites are drawn with world position UVs when the local position is passed into the Sample Texture 2D
How to reproduce:
1. Open the user's attached "test.zip" project
2. Open the "scene" Scene
3. Observe the "Sprite" GameObject in the Scene view
4. Enable the "Enable Me" GameObject in the Hierarchy window
5. Observe the "Sprite" GameObject in the Scene view
Expected result: Both "Enable Me" and "Sprite" GameObjects are drawn the same
Actual result: "Sprite" GameObject is drawn with world position UV
Reproducible with: 7.5.3 (2019.4.22f1), 10.4.0 (2020.3.1f1), 11.0.0 (2021.1.0b12), 12.0.0 (2021.2.0a9)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Using object position may not give consistent results with sprites. This is because when the sprites are batched they are combined into a single mesh. A given sprite mesh will be relative to the origin of the combined mesh.