Search Issue Tracker
Fixed in 0.10.0-preview
Votes
0
Found in [Package]
0.10.0-preview
Issue ID
1321187
Regression
Yes
EditorGUILayout.PropertyField displays reorderable and not reorderable lists
How to reproduce it:
1. Open the user's attached project "Loc-167.zip"
2. In the Project window select a "Test" asset
3. In the Inspector window expand the "Tables" foldout
4. Observe the "Tables" foldout in the Inspector window
Expected result: Only one non-reorderable list is displayed in the "Tables" foldout
Actual result: Reorderable and not reorderable lists are displayed in the "Tables" foldout
Reproducible with: 2020.2.3f1, 2020.3.2f1 (0.10.0-preview)
Not reproducible with: 2019.4.22f1, 2020.2.2f1, 2021.1.0f1, 2021.2.0a10 (0.10.0-preview)
Could not test with: 2018.4.33f1 (0.3.1-preview) - due to errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Create Node Menu is not closing and “NullReferenceException: Object reference not set to an instance of an object” error is thrown when Shader Graph window is closed
- Assert error is thrown when the Editor language is set to one of the experimental ones in an HDRP project
- A BatchDrawCommand is using a pass from the shader “Universal Render Pipeline/Particles/Lit” that is not SRP Batcher compatible
- The Scene does not get rendered in the Player when MSAA is enabled and more than one Camera is used
- Crash on mono_object_get_class when generating Font Atlas of a specific font file
Resolution Note (fix version 0.10.0-preview):
Fixed in 2020.3.4f1