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Crash on Terrain::UpdateSplatMaterials when removing Universal RP packag...
How to reproduce:1. Open the attached project from "URPpackageCrash.zip"2. Open scene "PolarScene"3. Using Package Manager, remove t... Read more
Editor/Player crash on BufferD3D12::BeginWrite/PIXBeginEvent<ID3D12Graph...
Reproduction steps:1. Open the user's attached project2. Go to Edit > Project Settings > Player, and set Graphics API for Wind... Read more
Preset Manager Filter fails to apply Preset when using Blob:"Folderpath"
Reproduction steps:1. Open attached Project "PresetFilter"2. Import an Image to Assets\Filtered3. Check the Import Settings of the I... Read more
Unity editor windows switch macOS spaces when maximizing the Unity edito...
Reproduction steps:1. Open the attached project (1321315_repro.zip)2. Place the Unity editor window on the secondary monitor's deskt... Read more
[URP] Pixel Perfect Camera shows zoomed-in UI in the Game view when the ...
How to reproduce:1. Open the user's attached "URP - Pixel Perfect Camera Bug.zip" project2. Open the "URP Pixel Perfect Camera" Scen... Read more
MeshCollider fails to be added when added through Script in Player
Reproduction steps:1. Open User Attached Project2. Open Assets\Scenes\SampleScene3. Press Play4. Click on the Board on the Table5. E... Read more
OnStateEnter/OnStateExit is called repeatedly when an AnimatorController...
How to reproduce:1. Open the attached "1321298.zip" project2. Enter "SampleScene" Scene3. Enter Play Mode4. In the Hierarchy select ... Read more
EdgeCollider2D Adjacent Endpoints result in inverted separation normals ...
Reproduction steps:1. Open attached project "Edge Collider Distance Normal Bug.zip" and scene "SampleScene"2. Enter Play Mode3. In G... Read more
[iOS 14] Screen is black before the splash screen appears
Reproduction steps:1. Open project in "Project.zip" and build it for iOS (any scene)2. Open Xcode project generated3. In project nav... Read more
TextureImporter settings get dirtied upon switching Platform Setting vie...
How to reproduce:1. Open the attached project2. Select the 'testImage' asset in the Project window3. In the Inspector window switch ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS