Search Issue Tracker
Fixed in 2020.3.X
Votes
1
Found in
2020.3
2020.3.0f1
2021.1
2021.2
Issue ID
1321399
Regression
No
Editor/Player crash on BufferD3D12::BeginWrite/PIXBeginEvent<ID3D12GraphicsCommandList> when running a Scene using Direct3D12
Reproduction steps:
1. Open the user's attached project
2. Go to Edit > Project Settings > Player, and set Graphics API for Windows to Direct3D12
3. Open scene "TitleMenu"
4. Enter Play Mode
-- observe crash
Reproducible with: 2020.3.1f1, 2021.1.0f1, 2021.2.0a9
Could not test with: 2018.4.33f1, 2019.4.22f1 (downgrading errors)
Reproduced with:
GeForce GTX 1050Ti
GeForce GTX 1080
Radeon RX 580
Note:
- Not reproducible with DirectX11, Vulkan, OpenGLCore
- Issue is also reproducible in Windows builds using Direct3D12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note (fix version 2020.3):
Fixed in 2020.3.20f1