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[macOS][IL2CPP] Xcode build never completes when building via Terminal
How to reproduce:1. Open the attached project2. In the Build Settings, make sure that the "Create Xcode project" option is enabled3.... Read more
[macOS][IL2CPP] Build fails when there are spaces in the project path
How to reproduce:1. Create a new project with the default 3D template (make sure to include spaces in the project name)2. In the Pro... Read more
Unity allows to export a package that has an invalid path and does not s...
How to reproduce:1. Open the attached project (case_1322064-InvalidPath)2. Observe that the 'folder ' directory in the assets has a ... Read more
[IL2CPP][Mobile] Unity.IL2CPP.Building.BuilderFailedException when build...
Reproduction steps:1. Open the attached project2. Build on Android Expected result: project is built successfullyActual result: Unit... Read more
Invalid arithmetic in compute shader when multiplying with uint value
Reproduction steps:1. Open the user's attached project2. Select DEBUG/Dispatch shader3. Observe the Console window Expected result: ... Read more
[ProBuilder] ArgumentOutOfRange Exception is thrown when selecting "Gen ...
How to reproduce:1. Open the user's attached "ProBuilderIssue" project2. Open the Scene "SampleScene"3. In the Hierarchy select the ... Read more
[HDRP] Reducing scene view camera clipping planes can result into errors...
To reproduce simply open any HDRP project and adjust the clipping planes as in the video. Expected: We clamp the values, users cant ... Read more
Image asset is modified while importing on OnPreprocessTexture
Reproduction steps:1. Open the user's attached project2. In the Project window, delete button_A asset3. Right-click on the Images/bu... Read more
Text in GraphToolFoundation Window gets corrupted after adding com.unity...
How to reproduce:1. Open attached project "FontRenderingIssue.zip"2. Open GraphWindow (GTF Sample -> RecipeEditor). Expected resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor