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Unity allows to export a package that has an invalid path and does not s...
How to reproduce:1. Open the attached project (case_1322064-InvalidPath)2. Observe that the 'folder ' directory in the assets has a ... Read more
[IL2CPP][Mobile] Unity.IL2CPP.Building.BuilderFailedException when build...
Reproduction steps:1. Open the attached project2. Build on Android Expected result: project is built successfullyActual result: Unit... Read more
Invalid arithmetic in compute shader when multiplying with uint value
Reproduction steps:1. Open the user's attached project2. Select DEBUG/Dispatch shader3. Observe the Console window Expected result: ... Read more
[ProBuilder] ArgumentOutOfRange Exception is thrown when selecting "Gen ...
How to reproduce:1. Open the user's attached "ProBuilderIssue" project2. Open the Scene "SampleScene"3. In the Hierarchy select the ... Read more
[HDRP] Reducing scene view camera clipping planes can result into errors...
To reproduce simply open any HDRP project and adjust the clipping planes as in the video. Expected: We clamp the values, users cant ... Read more
Image asset is modified while importing on OnPreprocessTexture
Reproduction steps:1. Open the user's attached project2. In the Project window, delete button_A asset3. Right-click on the Images/bu... Read more
Text in GraphToolFoundation Window gets corrupted after adding com.unity...
How to reproduce:1. Open attached project "FontRenderingIssue.zip"2. Open GraphWindow (GTF Sample -> RecipeEditor). Expected resu... Read more
Shader Graph with global shader variable _CameraSortingLayerTexture does...
How to reproduce:1. Open the user's attached "CameraLayerTextureTest.zip" project2. Open the "SampleScene" Scene3. Select the "Water... Read more
[Adaptive performance] Sliders don't match their values when in the Simu...
How to reproduce:1. Create a new project with the default 3D template2. In the Package Manager, import the Adaptive Performance pack... Read more
[URP] Overlay Stack Camera causes all stencil tests to pass when custom ...
Reproduction steps:1. Open the attached project ("stencilPostEffectTest.zip")2. Open the "SampleScene" scene3. Select StackCamera Ga... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field