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Input System - After package install the update/switch and restart promp...
When adding the new input package a prompt appears to change the input system Unity is using. If you decide to change the input syst... Read more
[Input System] PS5 controller is not supported on desktop platforms and ...
How to reproduce: 1. Create a new Unity project and import the Input System package 2. Connect a PS5 controller 3. Open Window > Ana... Read more
[iOS] Controller is not recognized if pairing is done before starting Un...
Steps to repro: 1. Build iOS project with SimpleDemo_UsingActionAsset scene 2. Run on iOS device where DualShock is already paired 3... Read more
New Input System Press Trigger callback is blocked when Tap interaction ...
To reproduce: 1. Open attached project ("case_1215143.zip") 2. Press Play and focus the Game View 3. Hold the "Shift" button for a f... Read more
Issues reordering actions in action map editor
-error: there are issues trying to reorder actions in the map editor -repro: --open an action map (either attached project or make ... Read more
[Input System] Virtual Mouse and system mouse position is desynchronized
Steps to reproduce: 1. Open the attached project (case_1234316.zip) 2. Connect any Gamepad 3. Enter Play Mode 4. Move the cursor usi... Read more
[Input System] Touch is not registered when button is pressed at the sam...
How to reproduce (mobile): 1. Open the attached project "ButtonIssue.zip" 2. Build and Run on Android 3. Press and hold any red s... Read more
[New Input System] Input reports EnhancedTouch delta Position(0,0) when ...
How to reproduce: 1. Open the “IN_71593” project 2. In the Build Settings select the Android Platform 3. In the “Run Device” drop... Read more
[Mobile] OnEndDrag not being called when there are at least 2 touches on...
How to reproduce: 1. Open the attached "InputSystem_Warriors_Project.zip" Project 2. Build and run it to an android device 3. Drag t... Read more
AddStateChangeMonitor throws IndexOutOfRangeExceptions when executing mu...
How to reproduce: 1. Open the attached project 2. Click Window -> General -> TestRunner 3. Switch to PlayMode tests 4. Run GraphicsS... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
- Opening a dropdown on a small screen results in its instant closing when mouse cursor is pressed where the dropdown is going to be opened
- Only "ArgumentNullException: Value cannot be null" is displayed instead of all the actual errors when opening a project with numerous compilation errors
- MultiColumnListView and MultiColumnTreeView do not change selection on first input when focus is set by code
- SerializedProperty.DataEquals is returning false when SerializedProperty.EqualContents return true