Search Issue Tracker
[Regression] URP Unlit ShaderGraph is broken in Hybrid Renderer V2
How to reproduce:1. Open attached project (ECS_HybridURPSamples.zip) with 2020.32. Open MaterialOverridesSample scene Expected resul... Read more
EditorGUILayout.PropertyField does not open Arrays that are of different...
How to reproduce:1. Open the user's attached "BugPropertyField.zip" project2. In the Project window go to Assets -> Scenes -> ... Read more
[macOS] Crash when pressing any keyboard key while "Binding Conflict" di...
Reproduction steps:1. Create a new Project2. In the Menu Bar, click Unity -> Shortcuts...3. Double click any shortcut to edit it4... Read more
TextMeshPro underlay does not render correctly when loading the font and...
How to reproduce:1. Open the attached project2. Click Play3. Observe the Game View Expected result: You can see the underlay complet... Read more
[VFX] Shader Errors are thrown for Output Particle Quad when graph Conta...
How to reproduce:1. Create a new URP/HDRP template project2. Create a new VFX graph3. Add "Add Size by Speed" block to the Output Pa... Read more
[UI] MinMaxSlider disappears when enable/disable "Whole Numbers" checkbo...
On enabling/disabling the "Whole Numbers" checkbox for UI Slider MinMaxSlider gets disappears Refer to the attached video Steps to r... Read more
[DX12] System Used Memory rapidly increases when Hybrid Renderer V2 is used
How to reproduce:1. Open the user's attached project "HybridHDRPSamples.zip"2. From the Project tab, open Assets/CommonAssets/Base.u... Read more
Editor Game View does not respond to Windows UI scaling at runtime
How to reproduce:1. Create a new Unity project2. Make sure Game View is visible3. Change the Windows text size to 125% (right-click ... Read more
SpriteShapeController throws argument exception when disabling Edit Spli...
How to reproduce:1. Open the attached project2. Open bugscene3. Select SpriteShape in the Scene Hierarchy4. Click Edit Spline in the... Read more
Nested asset name will not update in Project View if renamed from a script
How to reproduce:1. Open the attached project2. Select TestAsset in the Project View3. In the Inspector type in a new name at Nested... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS