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A docked Editor window can't be resized when "autoRepaintOnSceneChange" ...
Steps to reproduce:1. Download and open the user's project "2021_2_DockedWindowCantBeResized.zip"2. Click on Window > Test Window... Read more
SerializeReference fields do not serialize any value when set with an in...
Reproduction steps:1. Open the attached project ("1329806R.zip")2. Open the "SampleScene" scene3. Add "BugScript" script to any Scen... Read more
UI Toolkit Live Reload errors on Editor Window after modifying uxml file...
Reproduction steps:1. Create a new project2. Right click the Project view and select Create > UI Toolkit > Editor Window3. Let... Read more
OnTriggerExit is not called when GameObject leaves Trigger through repar...
How to reproduce:1. Open the attached project "OnTrigger.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode Expected resu... Read more
[iOS] [ARKit Face Tracking] Build fails in Xcode, arm64 function not 4-b...
Reproduction steps:1. Open customer's attached project (steps for access in steps)2. Build for iOS and open the Xcode project genera... Read more
[Physics] Character Joint jumps around when following Kinetic Rigidbody
Reproduction steps:1. Open attached project "PhysicsTest.zip" and scene "TestScene"2. Enter Play Mode3. In Hierarchy window, select ... Read more
Using a compiled C# DLL in a Unity project throws a build error
How to reproduce:1. Open the attached "Repro.zip" project2. Build "test" scene to Standalone Expected result: Build succeeds when us... Read more
[IL2CPP][UIToolkit] Panel settings are not displayed in the Player when ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Observe that there's a red squar... Read more
[Android] Material is rendered black in devices using Adreno GPUs when l...
Steps to reproduce:1. Open the attached project "1329702.zip"2. Switch platform to the Android3. Connect Android device4. Build and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS