Search Issue Tracker
Duplicate
Votes
0
Found in
2021.2.0a4
2021.2.0a14
Issue ID
1329711
Regression
Yes
[IL2CPP][UIToolkit] Panel settings are not displayed in the Player when using IL2CPP Scripting Backend
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Observe that there's a red square drawn
4. Exit the Play Mode
5. Make a Standalone Player build that uses IL2CPP
6. Open the built Player
7. Observe the UI
Expected result: UI is displayed
Actual result: UI is not displayed and errors are thrown in the Player.log
Reproducible with: 2021.2.0a4, 2021.2.0a16
Not reproducible with: 2020.3.8f1, 2021.1.7f1, 2021.2.0a3 (1.0.0-preview.14)
Couldn't test with: 2018.4.34f1, 2019.4.26f1 (UI Toolkit not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1296195