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Profiler frame boundary in standalone builds occurs at unexpected point
Profiler frame boundary in standalone builds occurs at unexpected point Read more
[UIR] Moving a mask breaks masking performed by a sibling mask
1. Open the provided project.2. Open the buggy window under Bug/BadMasking3. Click "Move" Expected Result: The blue element remains ... Read more
Tooltip is missing for Add (+) button in Particle system
Tooltip is missing for Add () button in Particle system. In the particle system, under the Renderer parameter, for Mesh Render mode,... Read more
[uGUI] Canvas under any parent has its inspector show as a nested Canvas...
Steps to reproduce: 1. Create new project2. Add empty game object to the hierarchy3. Create new game object as a child of object add... Read more
[UI Toolkit] IMGUIContainer flickers when UI is updated in the Build
How to reproduce:1. Open the user's attached "DragAndDropExample" project2. Open the Scene "SampleScene"3. Open the Build Settings (... Read more
IMGUIContainer is offset vertically by 20px when in the Game view
How to reproduce:1. Open the attached project "UI.zip"2. Open Assets/Scenes/SampleScene.unity3. Open Assets/ExampleLayout.uxml Expec... Read more
[Mobile] [Input System] External keyboard not working in TMP_InputField
Reproduction steps:1. Open the project in "Test_new_input.zip"2. Build for iOS3. Connect a keyboard to your iOS device4. Deploy the ... Read more
IL2CPP Build fails when GameObject has Script attached and Addressables ...
How to reproduce:1. Open the attached project "Bug.zip"2. From the Project window, open Assets/IndoorsScene.unity3. Open Window>A... Read more
[PLM] Baking lightmaps while other background tasks are running causes t...
Repro: 1. Create a new HDRP template project from the Unity Hub using 2021.2.0a142. The Baking Shaders progress bar should immediate... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS