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Corrupted Prefab crashes the Editor when opening Scene containing it
Reproduction steps:1. Open user attached Project Expected result: The Project is loadedActual result: The Editor crashes Reproducibl... Read more
Scheduled items, asynchronous tasks, and Update() are not run when Edito...
Reproduction steps:1. Open user's project "UI Toolkit Modal.zip"2. Click on Test/Main Window in the top toolbar3. Click on the "Show... Read more
[XR SDK][Oculus] raycastPadding property isn't included when TrackedDevi...
Reproduction steps:1. Open the attached project ("RaycastPadding.zip")2. Open XR plug-in Management settings and enable "Initialize ... Read more
Keyboard.current.anyKey.wasPressedThisFrame value is incorrect on keyboa...
Reproduction steps:1. Open user's project "InputBug.zip"2. Enter Play Mode3. Click on Game View to get a focus on it4. Click differe... Read more
[2D] Thumbnails in Sprite Library Asset flicker
Reproduction steps:1. Create a new project and import the attached custom package "1.unitypackage"2. In the Project Window select "T... Read more
MLAPI Component reference links direct to nonexistent documentation pages
How to reproduce:1. Create a new Unity project2. Install the MLAPI package (you can follow this tutorial https://docs-multiplayer.un... Read more
Animations will not work and opening the Animator will cause a crash whe...
How to reproduce:1. Add Unity Standard Assets from the Asset Store to your assets2. Open the attached project "Animation Clip Loadin... Read more
Value set to serialized fields in OnValidate() method doesn't get displa...
Reproduction steps:1. Open user's project "Prefab test.zip"2. Select "Master Variant" Prefab in Assets/Prefabs3. Enter Prefab editin... Read more
[Linux] [Input System] PressAndRelease Trigger Behavior causes unexpecte...
Reproduction steps:1. Download and open the attached project: "AssetImporter_BuiltIn.zip"2. Enter Play Mode3. Move the player charac... Read more
DependsOnArtifact gets stuck in an infinite loop when depending on a cus...
How to reproduce:1. Open the user's attached project2. In the Project window right-click on the 'aa.cook' Asset and select 'Reimport... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS