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Items change expanded/collapsed states when changing the order of them i...
How to reproduce:1. Open the attached project "ReorderableListShortcuts.zip"2. In Project View select New Scriptable Object With Lis... Read more
You cannot delete items from a [NonReorderable] list using the Delete ke...
How to reproduce:1. Open the attached project "ReorderableListShortcuts.zip"2. Click on New Scriptable Object With Lists in the Proj... Read more
Folders in Packages folder cannot be added to object fields since they c...
How to reproduce:1. Open attached project "ReorderableListShortcuts.zip"2. Select "New Scriptable Object With Lists" in the Project ... Read more
[Profiler] ArgumentOutOfRangeException is thrown on clicking "Deep Profi...
On clicking "Deep Profile" when Deleted Module, Editor threw ArgumentOutOfRangeException,refer to the attached video Steps to repro:... Read more
Crash when dragging Prefab into scene
Reproduction steps:1. Extract the Project from the Link2. Place the Packages and the Manifest into the Packages folder of the MarsLW... Read more
[Android][IL2CPP] App Crashes when using MonoPInvokeCallback attribute i...
How to reproduce it:1. Open the attached project "EmptyProject.zip"2. Build and Run it on Android3. Observe the app that runs on And... Read more
Timeline will throw NullReferenceException errors when clicking K while ...
How to reproduce:1. Create a new Unity Project2. Open the Timeline window (Window > Sequencing > Timeline)3. Enter Play mode4.... Read more
Simple Ribbon or Heads and Trails templates do not render when using DX ...
Reproduction Steps:1. Open user attached Project2. Create a Ribbon System VFX effect and place it in the Scene3. Press Play4. Take n... Read more
DrawMeshInstancedProcedural is using only baked Reflection Probes Cubema...
How to reproduce:1. Open the user's attached "DrawMeshInstancedReflectionprobe" project2. Open the Scene "SampleScene"3. Enter the P... Read more
Asset Labels UI is not displayed when Asset is in a package
How to reproduce:1. Open the user's attached project2. In the Project window open the 'ErrorProne.NET' package3. Select the 'ErrorPr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS