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[Cloth] Cloth component assigned to subdivided plane mesh crashes editor
Steps to reproduce:1. Open attached project SampleScene2. Select GameObject component make sure MeshFilter and SkinnedMeshRenderer h... Read more
Changes made to the Background Tasks window size are reverted after open...
How to reproduce:1. Create a new Unity project with the HDRP template2. Go Window -> Rendering -> Lighting3. Scroll down to th... Read more
[2D] Options from Sprite Editor Window get overlapped on resizing its wi...
When the 'Sprite Editor' Window is opened for any texture file then on decreasing its length, multiple property names get overlapped... Read more
Animator Window grid does not cover the entire graph area
Steps to reproduce:1. Create/Open any Unity project2. Open Window->Animation->Animator3. Zoom in or out and observe the grid c... Read more
Editor crashes at "vk_optimusGetDeviceProcAddr" when opening multiple Ed...
How to reproduce:1. Create a new HDRP project and close the Editor2. Go to the project's directory3. Make 20 copies of the project's... Read more
TimelinePreferences and TimelineProjectSettings are not in the UnityEngi...
Reproduction steps:1. Open attached project "TimelineTest.zip"2. In Project window, open Assets/NewBehaviourScript.cs3. In Script Ed... Read more
Recording rotations in Timeline gives unpexpected incorrect values
When recording animation on a Timeline track, rotation values are not properly evaluated and existing values change. Existing keys/v... Read more
Timeline root motion clip offsets do not respect Humanoid scale
Once you've created a Humanoid animation track, you should be able to bind any other Humanoid character to this track and get the ex... Read more
Apply Scene Offsets is not applied when looping a Timeline
Apply Scene Offsets is not applied when looping a Timeline When I set the Playable Director wrap mode to "Loop", my Animation track ... Read more
The first key of the Animation track with the Track Offsets set to 'Appl...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene' (Scenes > SampleScene)2. Enter the Play mode Expected r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor